Mathematics for 3D Game Programming and Computer Graphics — Eric Lengyel (2011)

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Book Description

Addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. This title is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. It also covers areas such as vector geometry and linear algebra, and then progresses to 3D game programming.


Book Details

  • Author: Eric Lengyel
  • Publisher: Course Technology Ptr
  • Published Date: 2011-06
  • Published Year: 2011
  • Language: English
  • ISBN-13: 9781435458864

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