Isometric Game Programming with DirectX 7.0 — Ernest Pazera (2001)

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Book Description

Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.


Book Details

  • Author: Ernest Pazera
  • Publisher: Cengage
  • Published Date: 2001
  • Published Year: 2001
  • Language: English
  • ISBN-13: 9780761530893

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